I'm a creative all-rounder who imagines, prototypes, produces and ships games for all platforms. I studied Software Engineering and through years of tinkering and learning from hugely talented colleagues I've also become adept at the art and design that goes into making succesful games. My team and I won Best Game Design and Best Game for Good Job™ at the Dutch Game Awards.
I've always been chipping away at some personal project. I ran a Team Fortress 2 modding community, I tried to make a survival horror game and these days I work full-time on a puzzle platformer called Whirler.
Let's quickly go over the few years of professional experience under my belt.
Saves you a trip to LinkedIn.
Let's take a look at some of the projects that I've worked on professionally and recreationally.
Be warned: some of these contain colour.
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